From: ????????????????????????? (Martin Ott) To: ???????????????????????? Subject: Pipes, Tobacco and AD&D2nd Hi pipers, I would like to ask you for some information on making pipes and tobacco. Sure I could read a book or look it up in an encyclopedia. But I think I need the knowledge of people who have actual expereince in doing these crafts. if you know AD&D2nd, I would like to ask you for some help (you can skip the next paragraph). If you don't know what AD&D2nd is, please read on, you may even be of more help, since you apparently dont waste time with it and spend more time with pipes... AD&D2nd is short for Advanced Dungeons & Dragons 2nd Edition. It is a rule system for fantasy role playing games. The system allows to set up a very detailed personality and abilities of a player/character. The setting of the play is often a civilisation like the roman empire or medival times (f.i. Tolkien). In these worlds live lots of interesting and dangerous creatures. Our group is very story oriented and very often invent a new skill/proficiency which is not in the official rule book. Recently, my bard started to learn the trade of crafting tobacco pipes. Since in ancient times the trades of craftsman were highly specialiced, one can not simply make a pipe if one already had 'crafting wooden shoes' before. (cf. the different types of smiths...). Now I want to do a write up for 'Crafting Tobacco Pipes'. (If you'd know a better title, please let me know. But 'Crafting Pipes' might by confusing with flutes.) Since I almost know nothing about crafting pipes or production of tobacco (I just use it) I would like to ask you for some input. Please bear in mind that 1000 or 2000 years ago the trade of pipe making may have been different from to day. 'Crafting Tobacco Pipes' Points of interest are: What do you need to make a pipe. (Tools, woods, workshop or 'on the road') How long does it take to make a pipe. (Experience, tools, wisdom, dexterity, patient wife...) What is the _relative_ value of the pipe when it is finished. (a formula based on wood quality, time of labour, artistic abilites, final quality of the pipe...) Please, dont put the final value in terms of US$. The fantasy world has a price system that is based on relative values, like 100 eggs is about one goose, or rather more dependend on the time and knowlege it requires to produce something. How long will pipes last. (quality, usage,..... ) [My first one, though of good quality, lasted one year, then the neck broke due to heat damage] Anything else to know ? (If you have some historical knowledge, it would be very welcome.) 'Tobacco manufacturing' Points of interest are: The growing and harvest of tobacco plants would be in the domain of the farmer's trade, I think. Here I am looking more for the steps from after harvest until the tobacco is ready to smoke. If I recall corectly, tobacco was available in Europe only after the Spaniards brought it back from America. Of course, in our fantasy world tobacco is available at all times. To make it short, points of interest are similar to those listed above under Pipe making. that's it, finally. Ah, of course, when you mail me something, I take it that I can use it in the Net.Bards.Book that I am writing. Certainly this will be done under the no-profit ettiquette and you get your acknowledgement. Sorry Steve, maybe this long mail should go into the Pipes Digest Supplement... thanks to all Martin [ A tall order, Martin! But it sounds like fun! I'll attempt a few preliminary answers. Hope someone else will help me out! A crude pipe can be made by an eight-year-old with a pocket knife. (I know from personal experience. :-) But it takes a fair amount of woodworking skill to make a good one. Depending on the tools you're using, and the effects you're trying for, it can take from an afternoon to a week. Briar is a _very_ hard wood, so briar pipes will be the toughest to carve. Meerschaum is much softer, hence easier to work, but you'd still have to make some hard fitments, so it would last. And meerschaum carvers go in for fancy artwork and fitted lined hard leather cases. A corncob can be made by anyone in minutes, including an eight-year-old with a pocket knife. Materials: Block briar root, sandpaper, rouge, walnut or similar stains, carnauba wax. Possibly bone or amber for the stem. (I guess vulcanite, or any other plastic, is out for AD&D purposes...) Tools: At the minimum, leather gloves and apron, a drill and bits (metal bits, not wood augers), fine-tooth saw, sharp carving knife, vise, small paintbrush for the stain, rags for buffing. A lathe would help, for turning the pipe, as well as sanding or buffing it; so would some sort of a grinder. I'd love to have a flex-shaft, especially if I was trying to carve complicated artwork on the pipe. (Which I can't, personally...) As the number and power of the tools increases, the time to make the pipe decreases. The value of the pipe depends on the quality of the wood. There's a large chance factor, because you can hit grains of sand and other defects that you can't see, as you carve. I'd say the effort is about equivalent to making a good wooden chair. Pipes can last forever if they're well-designed and well-cared for. Stems will typically be the first thing to break, usually in about five years, by sheer chewing. Don't have the history handy, but I can check it. I'll send you Bill's write-up on tobacco growing by separate mail. No problem with using this, and if you do put in an acknowledgement, please mention the Mailgroup. And please let us see, too! -S. ] ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U ~\U